This document was made by OCR from a scan of the technical report. It has not been edited or proofread and is not meant for human consumption, but only for search engines. To see the scanned original, replace OCR.htm with Abstract.htm or Abstract.html in the URL that got you here.


Organizing Software in a Distributed Environment

Butler W. Lampson
Eric E. Schmidt

Computer Science Laboratory
Xerox Palo Alto Research Center
Palo Alto, CA 94304

Abstract                                                                                                   4) Hints for locating the modules in a distributed file sys‑

tem.


The System Modeller provides automatic support for several different kinds of program development cycle in the Cedar programming system. It handles the daily evolu­tion of a single module or a small group of modules modified by a single person, the assembly of numerous modules into a large system with complex interconnec­tions, and the formal release of a system. The Modeller can also efficiently locate a large number of modules in a big distributed file system, and move them from one machine to another to meet operational requirements or improve performance.

1. Introduction

The System Modeller is a complete software development system used in the Cedar project of Xerox PARC'S Computer Science Laboratory [2]. The Modeller provides automatic support for the program development cycle fol­lowed by programmers using Cedar. It uses information stored in a system model, which describes a software sys­tem by specifying:

1)     The versions of various modules that make up a par­ticular software system.

2)     The interconnections between modules, such as which procedures are used and where they are defined.

3)     Additional information needed to compile and load the system.

Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission.

° 1983 ACM 0-89791-108-3/83/006/0001                $00.75

Under the, direction of the Cedar programmer, the Modeller performs a variety of operations on the systems described by the system models:

1)     It implements the representation of the system by source text in a collection of files.

2)     It tracks changes made by the programmer. To do this, it is connected to the Cedar editor and is notified when files are edited and new versions are created.

3)     It automatically builds an executable version of the system, by recompiling and loading the modules. To provide fast response, the Modeller behaves like an in­cremental compiler: only those modules that change are analyzed and recompiled.

4)     It provides complete support for the integration of packages as part of a release.

Thus the Modeller can manage the files of a system as they are changing, providing a user interface through which the programmer edits, compiles, loads and debugs her changes interactively while she is developing her software. The models are automatically updated to refer to the changed components. Manual updates of models by the programmer are not normally necessary.

Related work is described in [1, 3, 4, 5]. This paper is derived from part of the second author's Ph.D. thesis [8].

1.1 Background

The Modeller runs in Xerox PARC's computing environ­ment, in which each programmer has a personal computer, connected to other computers over an Ethernet. It cur­rently supports programming in Cedar, though its tech­niques do not depend on the languages in which modules are written. Cedar is derived from Mesa [7], and shares with that language a very general mechanism for intercon­necting modules; hence it is a good test of the Modeller's facilities for module interconnection.


The programmer writes a model in a language called SML, which is a notation for describing how to compose a set of related programs from their components. The model refers to a component module of the program by its unique name, independently of the location in the file system where its bits are stored. The development of a program can be described by a collection of models, one for each stage in the development; certain models define releases.

Skil_ has general facilities for abstraction. These are of two kinds:

A model can be organized hierarchically into parts, each of which is a set of named sub-parts called a binding. Like the names of files in a directory, the names in a binding can be used to select any desired parts of the binding.

A model can be parameterized, and several different versions can be constructed by supplying different ar­guments for the parameters. This is the way that SML caters for planned variation in a program.

SML is'described in detail in [6].

The distributed computing environment means that files containing the source text of a module can be stored in many places. A file is accessed most efficiently if it is on the programmer's own machine. Remote files must first be located and then retrieved. The Modeller imposes minimal requirements on the capabilities of the distributed file sys­tem. In fact, it requires only that there be a way to enumerate the versions of a particular file in a remote directory, and to store or retrieve an entire remote file. When possible, it caches information about a module, such as its dependencies on other modules, to avoid retrieving the entire module and parsing its text. It also caches the complete path names of objects, to avoid searches in remote directories.

1.2 Organization of the paper

We begin by describing how a model completely and un­ambiguously specifies a Cedar program (§ 2). The next sec­tion presents the user interface of the Modeller, and shows how it is used during daily program development, and for periodic releases of a complete system (§ 3). The im­plementation techniques used to obtain good perfor­mance with systems containing dozens or hundreds of modules are explained next (§ 4), and then the interactions between the Modeller and the distributed file system (§ 5). A final section describes experience and future plans (§ 6). An appendix gives a complete model for a substantial com­ponent of the Cedar system.


2. System models

We take the view that the software of a system is com­pletely described by a single unit of text. An appropriate analogy is the sort of card deck that was used to run a program on a bare computer or under an operating system like FMS that had no file system. Everything is said ex­plicitly in such a system description: there are no parameters (e.g., compiler switches or loader options) sup­plied after the GO button is pressed, and no dependence on a changing environment. In this kind of system descrip­tion there is no question about when to recompile someth­ing, and version control is handled by distributing copies of the deck with a version number written on the top of each copy, and a diagonal stripe of marker which makes it easy to tell whether the deck has been changed.

The monolithic nature of a card deck makes it unsuitable for a large system. In 1983 a system is specified by text which is stored in files. This provides modularity in the physical representation: a file can name other files instead of literally including their text. In Cedar, these files hold the text of Cedar modules or system models. This represen­tation is convenient for users to manipulate; it allows shar­ing of identical objects, and facilitates separate compila­tion. Unless care is taken, however, the integrity of the sys­tem will be lost, since the contents of the named files may change.

2.1 Objects

To prevent this, we abstract files into named objects, which are simply pieces of text. We require that names be unique and objects be immutable. By this we mean that:

Each object has a unique name, never used for any other object. The name is stored as part of the object, so there is no doubt about whether a particular collec­tion of bits is the object with a given name. A name is made unique by appending a unique identifier to a human-sensible string.

The contents of an object never change once the ob­ject is created. The object may be erased, in which case the contents are no longer accessible. If the file system does not guarantee immutability, it can be en­sured by using a suitable checksum as the unique identifier of the object.

These rules ensure that a name can be used instead of the text of an object without any loss of integrity, in the sense that either the entire text of a system will be correctly as­sembled, or the lack of some object will be detected.

What happens when a new version V2 of an object is created? In this view, such a version is a new object. Any model M1 which refers to the old object V1 continues to do so. However, it is possible to create a new model M2


which is identical to M1 except that every reference to V1 is replaced by a reference to V2; this operation is called Notice and is discussed further in § 3. In this way, the no­tion that objects are immutable is reconciled with the fact of evolution.

With these conventions, a model can incorporate the text of an object by using the name of the object. This is done in SML by writing an object name preceded by @. The meaning of an SML expression containing an @-expression is defined to be the meaning of an expression in which the @ expression is replaced by its contents. For example, if the object inner.model contains

"lit"

which is an sMi. expression, the binding

[x: STRING — @innensm, y: STRING —

has identical values for x and y.

With these conventions, a system model is a stable, un­ambiguous representation for a system. It is easily trans­ferred among programmers and file systems. It has a readable text representation that can be edited by a user at any time. Finally, it is usable by other program utilities such as cross-reference programs, debuggers, and op­timizers that analyze inter-module relationships.

2.2 Derived objects

The Modeller's most important function is to rebuild a sys­tem from its source components, given the system model as input. The model refers to each component by its unique name. To rebuild the system, the Modeller goes to the file system and tries to find the file which represents each object. This may involve a search in several direc­tories on several machines, as described in § 5. Because each file contains the unique name of the object it represents, the Modeller will never make a mistake and retrieve the wrong version, although it may be unable to retrieve a file. Once it has obtained all the files, the Modeller does any necessary recompilations, loads the resulting binary files, and runs the program.

A model normally refers to source objects rather than the binary objects produced by the compiler. The Modeller takes the view that a binary object is just an accelerator, since it can be recreated by the compiler using the right source object and parameters. Of course, wholesale recom­pilation is time-consuming, so various caches are used to avoid unnecessary recompilation.

It is not essential that the text of a system component be source text; all that is needed is a way to turn it into a value the Modeller can understand. For a Cedar source module, this is done by parsing the DIRECTORY, IMPORTS and EXPORTS statements at the start of the module (see § 2.4). But it can also be done for a Cedar binary module,


which is the output of the compiler and has all its interface parameters bound; binary modules have enough information (originally for the benefit of the loader) to allow an SML function or INTERFACE value to be derived. This is sometimes convenient when dealing with a system in which some elements come from an outside organiza­tion in binary form only.

2.3 Unique names

The Modeller uses the creation date of a source object as its unique identifier. Thus an object name might have the form BTree.cedarVuly 22, 1982 2:23:56); in this representation the unique identifier follows the ! character. Of course such an identifier is not absolutely guaranteed to be unique, but we have found it satisfactory in practice.

For a derived object such as a binary module, the Modeller uses a 48-bit version stamp which is constructed by hashing the name of the source object, the compiler version and switches, and the version stamps of any interfaces which are parameters of the compilation. In this way derived objects constructed at different times will have the same names, as long as they are made in exactly the same way. This property can make a considerable difference in the time required to rebuild a system when some binary modules must be rebuilt, especially if there are other modules which depend on the ones being rebuilt.

It is also possible to use an ambiguous name for an object, of the form BTreecedar!H. This means to consider all the objects whose names begin BTree.cedar, and take the one with the most recent create date. Since such a name does not denote a unique object, a model containing such a reference does not denote a unique program. Nonetheless, it is often convenient to use this convention.

2.4 Example

A Cedar program consists of a set of modules. There are two kinds of module: implementation (PROGRAM) modules, and interface (DEFINITIONS) modules. An inter­face module contains constants (numbers, types, inline procedures, etc.) and declarations for values to be supplied by an implementation (usually procedures, but also types and other values). A module All that calls a procedure in another module M2 must IMPORT an instance Inst of an in­terface I that declares this procedure. Inst must be ExPowred by the PROGRAM module M2. For example, a procedure Insert declared in a module BTreelmpl would also be declared in an interface BTree, and BTreelmpl would EXPORT an instance of BTree. A PROGRAM calls Insert by IMPORTing this instance of BTree and referring to the Insert component of the instance. We call the importer


of BTree the client module, and say that BTreelmpl (the ex­porter) implements BTree. Of course BTreelmpl may itself IMPORT and use interfaces that are defined elsewhere.

Example 1 shows a very simple system called BTree, which defines one interface BTree and one instance BTreelnst of BTree.

BTree.modelman 14, 1983, 14:44:11)

LET encligoNCenar>CedarIntetfaces.modelMuly 25, 1982, 14:03:03) IN

LET lnstances-andigoNCedar>CedarInstances.modei(July 25, 1982, 14:10:12) IN

BTree: INTERFACE BTree @[lvy]<Schmidt>BTree.cedar!(Sept 9,1982, 13:52:55)

[Axil,

BTreelnst: BTree     @[1v*Schmidt>BTreelmpl.cedar(Jan 14, 1983, 14:44:09)
I] [Instances. Rope, Instances10, InstancesSpace[I]

CedarInterfaces.modelVuly 25, 1982, 14:03:03)

Ascii: INTERFACE •-• @[Indigo]<Cedar>Ascii.cedar!(July 10, 1982, 12:25:00)1], Rope: INTERFACE - @[Indigol<Cedar>Rope.cedaNuly 10, 1982, 17:00:00)11, 10: INTERFACE ^- @[Indigo]<CedarVO.cedarVuly 12. 1982, 11:00:00n, Space: INTERFACE - MIndigol<Ceciar>Space.cedar!(June 10, 1982, 8:35:00)*B

CedarIllStanCeS.MOdeIRJuly 25, 1982, 14:10:12) [Ascii, Rope, 10, Space]‑

 LET @CedarIntetfacesmodeNuly 25, 1982, 14:03:03) IN [ EV[Indigo]<CedarMsciampLcedar(July 10, 1982, 12:30:00)(1 [I, @[Indigo](Cedar>Rope/mpLcedart(July 10, 1982, 17:10:24)11S CV[Incligo]<Cenar>101mpLcedcm(July 20, 1982,13:03:03)"0'0, @[lnaigo)<Cenar>SpacelmpLcedarMune 11, 1982, 15:00:00)11'0

Example 1: An example of a model

BTree.model refers to two modules, BTreecedar!(Sept 9, 1982, 13:52:55) and BTreelmpl.cedar!(lan 14, 1983, 14:44:09). Each is named by a user-sensible name (e.g., BTree cedar), part of which identifies the source language as Cedar, and a crea­tion time (e.g. !(Sept. 9, 1982, 13:52:55)) to ensure uniqueness. The @ indicates that a unique object name follows. Each object also has a file location hint ([Ivy]<Schmidt>); its use is discussed in § 5.1.

BTree.model          refers         to        two        other        models,

CedarInterfaces.modeh(July 25, 1982, 14:03:03) and CedarInstances.mode(July 25, 1982, 14:10:12). Each of these is a binding which gives names to four interface or instance modules that are part of the Cedar system. A clause such as

LET Cedatintetface&model IN .       .

makes the names bound in CedarInterAces (Ascii, Rope, 10, Space) denote the associated values (Ascii.cedarKluly 10, 1982, 12:25:00)0, etc.) in the expression following the IN.

Models denote dependency by parameterization. There are two kinds of dependency: on interfaces, and on im­plementations, or instances of the interfaces. Correspondingly, each source module is viewed as a func­tion which takes interface arguments and returns another function which takes instance arguments. Applying the first function to its interface arguments is done by the


compiler; applying the resulting second function to its in­stance arguments is done by the loader as it links up defini­tions with uses.

In the example above, the BTree interface depends on the Ascii interface from Cedar1ntetfaces. Since it is an interface, it doesn't depend on any implementations. BTreelmpl depends on a set of interfaces which the model doesn't specify in detail: the * in front of the first parameter list for BTreelmpl means that its arguments are defaulted by name matching from the environment. In particular, it probably has interface parameters BTree, Rope, 10, and Space; all these names are defined in the environment, BTree explicitly and the others from Cedarinterfaces through the LET clause. BTreelmpl also depends on Rope, 10, and Space instances from CedarInstances, as indicated in the second argument list.

The interface parameters are used by the compiler for type-checking, and so that details about the types can be used to improve the quality of the object code, The in­stance parameters are used by the loader; they specify how procedures exported by one module should be linked to other modules which import them.

3. User interface

The Modeller provides an interactive interface for ordi­nary incremental program development. When used inter­actively, the role of the Modeller is similar to that of an in­cremental compiler: it tries to do as little work as it can as quickly as possible in order to produce a runnable system. To do this, it keeps track incrementally of as much in­formation as possible about the objects in the active models.

3.1 Patterns of software development

For example, consider the following scenario. Assume a model already exists, say BTree.model, and the user wants to change one module to fix a bug. Earlier, she has started the Modeller with BTree.model as the current model. She uses the Cedar editor to make a change to BTreelmpl.cedarMan 14, 1983, 14:44:09). When the user finishes editing the module and creates a new version BTreelmpl.cedar!(April 1, 1983, 9:22:12), the editor notifies the Modeller by calling its Notice procedure, indicating that BTreelmpixedarqApril 1, 1983, 9:22:12) has been produced from BTreelmpl.cedarMan 14, 1983, 14:44:09). If the latter is referenced by the current model, the Modeller notices the new version and updates BTree.model!(Jan 14, 1983, 14:44:11) to produce BTree.modefl(April 1, 1983, 9:22:20), which refers to the new version. The user may edit and change more files. When she wants to make a runnable version of her system, she issues another command to the Modeller, which then compiles everything in correct order and (if there are no errors) produces a binary file.


A more complex scenario involves the parallel develop­ment of the same system by two programmers. Suppose both start with a system described by the model Mo, and end up with different models M1 and M2. They may wish to make a new version M3 which merges their changes. The Modeller can provide help for this common case as follows: If one programmer has added, deleted or changed some object not changed by the other, the Modeller will add, delete, or change that object in a merged model. If both programmers have changed the same object in different ways, the Modeller cannot know which version to prefer and will either explore the changed objects recursively, or ask the user for help.

More precisely, we have

M3 = Merge[Base-M0, New1-M1,IVew2- M2]

and Merge traces out the three models depth-first. At each level, for a component named p:

Ij                                   Add to result

Basep= Mrp= Mrp                                    Base.p

Basep= MirrPMvrP                      M211•p

Base.p= Murp, no Mvrp                                              leave p out

no Basep or Mv2p                      MyrP

Base.p Mrp Mrp, all models                                Merge[Base.p:, Mrp, Mrp]

ELSE                                                      error, or ask what to do.

Of course, there is no guarantee that the resulting thing makes any sense, but it does seem to correspond to current practice.

At all points, the Modeller maintains a model that describes the current program. When the user decides to save her program, she does so with an accurate description of it in her model. Since the models are simply text files, the user always has the option of editing the model as she sees fit, so the Modeller does not have to deal with obscure special cases of editing that may arise.

3.2 Daily evolution

In a session which is part of the daily evolution of a program, the user begins by creating an instance of the Modeller, which provides a window on the Cedar user's screen, as shown in Figure 1. This section gives an over­view of its use, suggested by the contents of the figure.

The Modeller window is divided into four regions, which are, from top to bottom:

1)    A set of buttons to control it.

2)    A region containing fields where names may be typed.

3)          A feedback area for compiler progress messages.

4)    A feedback area for Modeller messages.

To help explain Modeller operation, let us take a simple example and follow the user's actions.

Step I. Assume that the Modeller instance has just been created. The user decides to make changes to the modules in ExampleModel. She enters the name of the model in the field following the ModelName: prompt, and pushes the StartModel button. From this point on the Modeller is bound to ExampleModel; StopModel must be pushed before using this instance of the Modeller on another model. StartModel initializes data structures in this in­stance of the Modeller, StopModel frees the data.

Step 2. The user makes changes to objects on her personal machine. The Cedar editor calls the Modeller's Notice procedure to report that a new version of an object exists; the user could do this by hand, but normally new versions correspond one-to-one with editing sessions on modules. If the object being edited is in the model, the Modeller


 


 

 
cedar pvicoeller, 51.3,rteij on 14-Apr-83 12.:13:46 PST

StartModel Begin Continue StoreBack Unload StopModel MakeModelBinary Bind NewModeller

Compile Load Start

ModelName: Example.Model

Compiling: ExampleImplA.Mesa   no errors.
Compiling: ExamplelmplB.Mesa

StartModel Example.Model Parsing Example.Model Analyzing Parameters

Noticed new version of ExampleImplA.Mesa

Noticed new version of ExamplelmplB.Mesa

Begin Example.Model

Try for compilation:

ExampleImplA.Mesa: Confirm Compilation ? Yes Compilation completed, no errors. ExamplelmplB.Mesa: Confirm Compilation ? Yes


updates its internal representation of the model to reflect the new version. If the changes involve adding or deleting parameters to modules, the Modeller uses standard default­ing rules to modify the argument list for the object in the model.

Step 3. Once she has made the intended edits, the user pushes Begin, which

a)     recompiles modules as necessary,

b)    loads their object files into memory, and

c)           forks a process that starts the user's program running.

Modules need to be recompiled if the corresponding source files have been changed, or if any modules they depend on have been compiled. Should (a) or (b) en­counter errors, the Modeller does not proceed to (c).

Step 4. After testing her program, the user may want to make changes simple enough that the old module may be replaced by the new module without re-loading and re­starting the system. If so, after editing modules, the user pushes Continue, which tries to replace modules in the already-loaded system. If this succeeds, she can go on test­ing her program and the new code will be used. If the module is not replaceable, she must push Begin, which un­loads all the old modules in this model and loads the new modules.

Step 5. After completing her changes, the user can push StoreBack to store copies of her files on remote file ser­vers, and then push Unload to unload the modules previously loaded and StopModel to free Modeller data structures.

These steps are illustrated in Figure 2.

The modeller allows a Cedar program to be rebuilt and res­tarted from scratch. It also is able to replace a module in an already loaded system. This is considerably faster for small program changes, and means that the current state of the program is not lost. Module replacement in Cedar is possible if certain conditions are met: the global data must not change, all previously-defined procedures must still be defined, certain architectural limitations must be observed, and the module being replaced cannot be executing when replacement occurs.

In addition to its interactive interface with the user, the Modeller also provides a procedural interface to its data structures, which contain complete information about the structure of the program: what modules exist, how they are interconnected, and what they are named. The main client of this interface is the Cedar debugger. When the debugger examines a stopped system (e.g. at a breakpoint), it can follow the procedure call stack and find the global variables for the module in which the procedure is declared. The Modeller can provide the debugger with

module-level information about the model in which this module appears, and provide file location and version in­formation (i.e. an interface to a sophisticated load map). This is particularly useful when the debugger wants to in­spect the symbol table for a module, and the symbol table is stored in another file that is not on the local disk.

Text Box: 4, 
1StartModell
,User Edits Files -
Notice Operation
1.1 Begin I
Text Box: 	UTr Tests Program
User Edits Ales
Notice Operation
Text Box: StoreBackText Box: UnLoad
	StopModel I
Figure 2 User Sequence
Text Box: Fails3.3 Releases

A release is a software system composed of a collection of modules which have been tested for conformance to some kind of specification, and filed so that any one of them can be retrieved simply and reliably as long as the release remains active. The Release procedure in the Modeller takes a model, performs various checks on its components, builds the system it describes, and moves the system and all the components to designated directories. In more detail, Release[MJ:

1)          Checks that M and each component of M is legal: syn­tactically correct, type-correct, and causes no compiler errors.

2)  Ensures that all objects needed by any component of M are components of M, and that only one version of each object exists (unless multiple versions are ex­plicitly specified).

3)          Builds the system described by M.

4)          Copies all the files representing objects in M to a place where they cannot be erroneously destroyed or modified.


A release is complete if and only if every source file needed to compile every object file is among the files being released. A release is consistent if and only if only one version of each package is being released, and other packages depend only on that version. The release process is controlled by a person acting as a Release Master, who runs the Modeller to verify that a proposed release is con­sistent and complete, and takes corrective action if it is not. Errors in models, such as references to non-existent files or references to the wrong versions of files, are detected by the Release procedure of the Modeller. When errors are detected, the Release Master notifies the guilty implementor and has her fix the model.

Releases can be frequent, since performing each release im­poses a low cost on the Release Master and on Cedar programmers. The Release Master does not need to know any details about the packages being released, which is im­portant when the software of the system becomes too large to be understood by any one programmer. The im­plementor of each package can continue to make changes until the release occurs, 'secure in the knowledge that the package will be verified before the release completes (of course, the release process provides no protection against bugs which do not cause errors at compile time). Many programmers make such changes at the last minute before the release. The release process supports a high degree of parallel activity by programmers engaged in software development.

We have extensive experience with Cedar releases [8]. The Cedar software under release control consists of ap­proximately 5000 files and 465,000 lines of Cedar code. Existing packages are described by DF files that contain a subset of the information in system models. In what fol­lows, we describe the release process when, in the future, it will be run using system models instead of DF files.

3.3.1 The Top model

The Release Master maintains a model with one com­ponent for each component of the release. This list (called the Top model) defines, for every model named in the list, a file server and directory where it can be found. While a release is being developed, this model refers to objects on their working directories, e.g., the top model might be

Top — [

BTree @[1ndigoYint>BTreeModeigi --ReleaseAs [Indigol<Cedar)--, Runtime — MIndigol<Int*UntiMe.Mode}!H --ReleaseAs (IndigoKedar>--

1

The Top model is used during the development phase as a description of models that will be in the release; it gives the locations of these objects while they are being developed. The Top model provides the list of models that will be released. Models not mentioned in the Top model will not be released.

3.3.2 Release mechanics—client

Every model M being released must have a LET statement at the beginning that makes the components in the Top model accessible in M. Thereafter, M must use the names from Top to refer to other models. Thus, M must begin

LET MIndig*Int)ToptModenH IN [

RITypes: INTERFACE -Runtime,

Clients of a release component (e.g., R7Types) are not al­lowed to refer to its model by @-reference, since there is no way to tell whether that model is part of the release. Aside from the initial reference to Top, a release com­ponent may have @-references only to sub-components of that component.

3.3.3 Release mechanics— implementor

A model M being released must also have a comment that gives its object name in the Top model (e.g. BTree), and the working directory that has a copy of the model, e.g.

RcicascNamc BTree

WorkingModclOn [Indigo]Ont>larce.Model

These comments are redundant; they allow a check that Top and the compbnent (and hence the Release Master and the implementor) agree about what is being released.

M must also declare the release position of each file, by ap­pending it as a comment after the filename in the model, e.g.

@[Iv*Work>XIMpl.MeSa!ll ReleaseAs [Indigo]<Cedar>XPack>--

A global ReleaseAs comment can define the default release position of files in the model (which may differ from the release position of the model itself). Thus if the model contains a comment

DefaultReleaseAs [Indigo]<Cedar>13Trees>--

then the user may omit the

ReleaseAs [IndigoKedar>BTrees>--

clauses.

4. Implementation

The Modeller must be able to analyze large collections of modules quickly, and must provide interfaces to the com­piler, loader, debugger, and other programs. This section describes first the basic algorithms used, and then the caches which greatly improve performance in the normal case of incremental changes to a large system. It ends with a description of the algorithms used for releases.

4.1 Evaluation

In order to build a program, the Modeller must evaluate the model for the program. The model is an expression


written in SML, which is a strongly typed, applicative lan­guage. Evaluating an SML expression is done in three steps:

1)  The standard /3-reduction evaluation algorithm of the typed lambda calculus converts the expression into one in which all the applications are of primitive ob­jects, namely Cedar modules. Each such application corresponds to compilation or loading of a module. /3-reduction works by simply substituting each argu­ment for all occurrences of the corresponding parameter. smi, operations such as selecting a named component of a binding are executed as part of this process. Thus in the example,

LET Instances—@CedarInstances.model IN Instances.Rope

evaluates to

[Incligo]CCedar>RopeimpLcedarl(July 10, 1982, 17:10:24)[—I [...]

where the arguments of Ropelmpl are filled in accord­ing to the defaulting rules.

2)  Each application of a .cedar object is evaluated by the compiler, using the interface arguments computed by (1). The result is a .binary object. Of course, each inter­face argument must itself be evaluated first; i.e., the interfaces on which a module depends must be com­piled before the module itself can be compiled.

3)  Finally, each application of a .binary object computed in (2) is evaluated by the loader, using the instance ar­guments computed by (1). Cedar permits mutual recursion between procedures in different modules, so it is not always possible to fully evaluate the instance arguments. Instead, for each instance of an interface a record is allocated, with space for all the components of the interface. A pointer to the record is passed as an argument, rather than the record itself. Later, when the .binary object application which defines the interface has been evaluated by loading the object, the record is filled in with the results, namely the procedures and other values defined by that module.

Once everything has been loaded, the result is a runnable version of the program.

We now proceed to examine (1) in more detail. This step is done when the user pushes the StartModelling button, or on the affected subtree whenever the current model is modified by a Notice operation. For StartModelling, the Modeller reads the model from its source file, parses the source text and builds an internal parse tree. For Notice, the parse tree already exists, and is simply modified by substituting the new version for each occurrence of the old one. The leaves of this parse tree are the Cedar modules referenced with @ from the model. If another model is referenced, it does not become a leaf; instead, its parse tree is computed and becomes a sub-tree of the containing model.


After the parse tree is built, it is evaluated to produce a value tree. The evaluation applies functions (by substitut­ing arguments for parameters in the function body), looks up names in bindings, does type checking, and supplies defaulted arguments. The first two operations have already been discussed. Typechecking requires knowing the type of every value. For a value which is a Cedar module, the Modeller obtains its type by examining the first few lines of the module, where the interfaces and instances imported by the module are declared (in DIRECTORY and IMPORTS clauses), together with the instances exported (in an EXPORTS clause).

For example, a module M which uses interfaces A and B, imports an instance of A, and exports an instance of B, begins

DIRECTORY A, B; M: PROGRAM

IMPORTS A;

EXPORTS B; . . .

and has the type

[INTERFACE A, INTERFACE B]—4[[4]-0.[B]]

I.e., it is a function taking two interface arguments and returning (after it is compiled) another function that takes an instance of A and returns an instance of B. The Modeller checks that the arguments supplied in the model have these types, and defaults them if appropriate. SML typechecking is discussed in detail in [6].

After the entire model has been evaluated, the Modeller has determined the type of each module, and has checked that every module gets arguments of the types it wants. Any syntactic or type errors discovered are reported to the user. If there are none, then wherever a value is defined in one module and used in another, the two modules agree on its type. Note that nothing has yet been compiled or loaded.

After step (1) the value of the model is a tree with one ap­plication for each compilation or loading operation that must be done. The compilation dependencies among the modules are expressed by the arguments: if module A is an argument to module B, then A must be compiled first, and if A changes, B must be recompiled. Because of the level of indirection in the implementation of loading, it is not necessary to reload a module when other modules change.

To get from this tree to a fully compiled program, each application of a source module must be evaluated by the compiler, as described in (2). During this evaluation, the compiler may find errors within the module. This step is done when the user pushes the Compile or Begin button.

After step (2), the value of the model is a tree in which each application of a source object has been replaced by the binary object that the compiler produced. To get from


this tree to a runnable program, each binary object must be loaded, and each instance record filled in with the procedures exported from the modules that implement it. The details of how this is done are very dependent on the machine architecture and the runtime data structures of the language.

4.2 Accelerators

It is impractical to repeat the entire procedure just described whenever any change is made to a system; among other things, this would imply recompiling every module. Since the entire system is applicative, however, and the value of an object never changes, the results of any computation can be saved in a cache, and reused in­stead of repeating the computation. In particular, the results of the type analysis of objects and the results of compilations can be saved. To this end, the Modeller keeps two tables that record the results of computations that are expensive to repeat. These tables serve as ac­celerators for the Modeller and are stored as files on the lo­cal disk.

Object Type Table: A list of objects that are referenced by models and have been analyzed for their types. For ex­ample, a Cedar source module is listed along with the im­plied procedure type used by the Modeller to compile and load it. The unique name of an object is the key in this table, and its type is the value.

Projection Table: A list of entries that describe the results of running a compiler (or other program) that takes a source object and any needed parameters (such as interfaces) and produces an binary object. Before invoking a compiler to produce a binary file, the Modeller consults

this table to see if such a file is already available. The key in this table is all the information that affects the result: the name of the source object, the names of all the parameter objects, the compiler switches, and the compiler version. The value of a table entry is the name of the bi­nary object that results. This name is constructed from the user-sensible name of the source object, plus the version stamp, a 48-bit hash code of all the other information. An entry is added to the projection table whenever the com­piler is run successfully.

In summary, the object type table speeds the analysis of files, and the projection table speeds the translation of ob­jects into derived objects. These tables are illustrated in Example 2.

It is possible for these tables to fill up with obsolete in­formation. Since they are just caches and can always be reconstructed from the sources, or from information in the .modelBinary objects (see § 4.3), they can be purged by any convenient method, including deleting them completely. As information is needed again, it will be recomputed and reentered in the tables.

The projection table is augmented by a different kind of cache provided by the file system. Whenever the result of a needed compilation is not found in.the projection table, the Modeller constructs ,the 48-bit version stamp that the resulting binary object will have (by hashing the source name and parameters), and searches for this object in the file system, as described in § 5. If it is found, the compilation need not be redone; the result is put into the projection table so that the file system need not be searched again. This search of the file system is suppressed for source files that have just been edited, since it would never succeed in this case.


Object type table

 

Source object                                      Type

BTree.cedar!(Sept 9, 1982, 13:52:55)              [INTERFACE Ascil]—4[INTERFACE BTreel

BTreelmpLcedarVan 14, 1983, 14:44:09) [Rope: INTERFACE Rope, 10: INTERFACE 10, Space INTERFACE Space,
BTree:
INTERFACE BTree]—v

[[Ropelnst: Rope, 101nst: 10, Spacelnst:Space]—v[BTreelnst: firma

 

 

 

 

 

 

Projection table

 

 

Source object                                     Parameter values                                               Result object

BTreecedati(Scpt 9, 1982, 13:52:55)                                                                               [Ascii binaty123ACD90413FFA]                                            BTree.btnagM3956A3C32170
BTreelmpl.cedarVan 14, 1983,14:44:09) [Ropebinary!AC902306FA6, /0.binary!23843396A241, BTreelmpLbinary!20451,171)283C Spare, binary!834882311,1761,13Tree. binary!41956A 3C32F0]

 

 

 

 

 

 


4.3 Compiled models

The modeller keeps its caches on each machine. It is also desirable to include this kind of precomputed information with a stored model, since a model is often moved from one machine to another, and some models are shared among many users, who refer to them in their own models by using the @-notation. An example is the model CedarInterfacesmodel, which returns a large number of commonly-used interfaces that a Cedar program might need. Furthermore, even with the caches it is still quite ex­pensive to do all the typechecking for a sizable model.

For these reasons, the Modeller has the ability to create and read back compiled models. A compiled model con­tains

a tree which represents a parsed and typechecked ver­sion of the model;

object type and projection tables with entries for all the objects in the model;

a version map (see § 5) with entries for all the objects in the model.

When the user pushes the MakeModelBinary button in Figure 1, the Modeller makes this binary object for the cur­rent model, much as.a compiler makes a binary file from a source file. In a .modelBinary object any parameters of the model which are not instances may be given specific argu­ment values. This is much like the binary objects produced by the compiler, in which the interface parameters are fixed. The .modelBinary object acts merely as an ac­celerator, since it is always possible to work from the sources of the model and the objects it references, to derive the same result as is encoded in the .modelBinary.

4.4 Releases

The Release operation described in § 3.3 is implemented in three phases.

Phase one: Check

The Check phase of Release checks the Top model and all its sub-models for problems that might prevent a successful release. Each model is parsed and all files listed in the model are checked. Check ensures that the versions listed in the models exist and that their parameterization is correct. The directory containing each source file is checked to make sure it contains a valid object file. This guards against compilation errors in the source files. Common blunders are caught, such as a reference to -a model that is not in the Top model. The Release Master contacts implementors and asks them to fix any errors caught in this phase.


Phase two: Move

The Move phase moves the files of the release onto the release directory and makes new versions of the models that refer to files on the release directory instead of the working directory. For each model listed in the release position list, Move:

1)    reads in the model from the working directory,

2)    moves each file explicitly mentioned in the model to its release position,

3) writes a new version of the source file for the model in the release directory.

This release version of the model is like the working ver­sion except that

a)     all working directory paths are replaced by paths on the release directory,

b)    a comment is added recording the working directory that contained the working version of the model, and

c) the LET statement referring to the Top model is
changed to refer to the one on the release directory.

Phase three: Build

The Build phase takes the new model computed during the Move phase and uses it to traverse all the objects in the release. For each model:

1)    All models on incoming edges must have been ex­amined.

2)    For every source file in the model, its object file (known to exist from the Check phase) is moved from the working directory to the release directory.

3)    A .modelBinary file is made for the version of the model on the release directory.

4)    If a special comment in the model is given, a run­nable object file is produced for the model.

After this is done for every model, a version map of the en­tire release is stored on the release directory.

At the conclusion of phases Check, Move and Build, Release has established that:

1) Check: All reachable source objects exist, and derived objects for all but the Top object exist. This means the files input to the release are statically correct.

2.) Move: All objects are on the release directory. All

references to files in these models are by explicit

create time (for source files) or version stamps (for ob‑

ject files).

3) Build: The system has been built and is ready for ex­ecution. All desired accelerators are made (.modelBinary files and a version map for the entire release).


5. Files

A model refers to objects by their unique names. Given the conventions for objects and their names described in § 2, this is unambiguous. In order to build a system from a model, however, the Modeller must obtain the representa­tions of the objects. Since objects are represented by files, the Modeller must be able to deal with files. There are two aspects to this:

1)     Locating the file which represents an object, starting from the object's name.

2)     Deciding where in the file system a file should reside, and when it is no longer needed and can be deleted.

5.1 Locating files

It would be nice if an object name could simply be used as a file system name. Unfortunately, file systems do not provide the properties of uniqueness and immutability that object names and objects must have. Furthermore, most file systems, including ours, require a file name to include information about the machine that physically stores the file. Hence a mapping is required from object names to the full path names that unambiguously locate files in the file system.

To locate a file, the Modeller uses a location hint in the model. The object reference @[Ivyl<Schmidt>BTreelmpl.ce­dati(Jan 14, 1983, 14:44:09) contains such a hint, [Ivy]<Schmidt>. To find the file, the Modeller looks on the file server Ivy in the directory Schmidt for a file named BTreelmpl.cedar. There may be one or more versions of this file; they are enumerated, looking for one with a creation date of Jan 14, 1983, 14:44:09. If such a file is found, it must be the representation of this object. Otherwise this method of finding the representation has failed.

The distributed environment introduces two types of delays in access to objects represented by files:

1)     If the file is on a remote machine, it has to be found.

2)  Once found, it has to be retrieved.


Since retrieval time is determined by the speed of file transfer across the network and the load on the file server, the Modeller tries to avoid retrieving files when the in­formation it wants about a file can be computed once and stored in a database. For example, the type of an object, which is the information needed to compute its compila­tion dependencies, is small compared to the object itself. The object type table stores the types of all objects of cur­rent interest; a source object in the table does not have to be examined, or even retrieved, unless it actually needs to be recompiled.

In cases where the file must be retrieved, determining which machine and directory has a copy of the version desired can be very time-consuming. Even when a file location hint is present and correct, it may still be neces­sary to examine several versions of the file to find the one with the right creation date. The Modeller minimizes these problems by keeping another cache, which maps an object name into the full path name in the distributed file system of a file which represents the object. This cache is a table called the Version Map, illustrated in Example 3. Note that both source objects, whose unique identifiers are creation dates, and binary objects, whose unique identifiers are version stamps, appear in the version map. The full path name includes the version number of the file (the number after the !). This version number makes the file name unique in the file system, so that a single reference is sufficient to obtain the file.

Thus the Modeller's strategy for minimizing the cost of referencing objects has three parts:

1)  Consult the object type table or the projection table, in the hope that the information needed about the ob­ject is recorded there. If it is, the object need not be referenced at all.

2)  Next, consult the version map. If the object is there, a single reference to the file system is usually sufficient to obtain it.

3) If there is no entry for the object in the version map, or if there is an entry but the file it mentions doesn't


Version map

Object name                                    File location


BTree.cedar!(Sept 9, 1982. 13:52:55) BTreelmpl.cedar9Jan 14, 1983, 14:44:09) BTree.binary!43956A3C32F0 BTree/mpainary!2045FI:D283C AseiLbinary!23ACD904E1 FA

[IvyYSchmidt>BTree.cedar4 [Ivy]<Schmidt>BTreelmpl.cedar!9 [I vyl<Schmidt>BTree.binaryl2

[I vyYSchmidt>iffreelmpl.binary!5

[I nd igoKedarMscii.binary23


exist, or doesn't actually represent the object, then use the file location hint to identify a directory, and enumerate all the versions of the file to find one which does represent the object. If this search is suc­cessful, make a new entry in the version map so that the search need not be repeated.

Like the other caches, a version map is maintained on each machine and in each .modelBinary object. A .modelBinary version map has an entry for each object men­tioned in the model. A machine version map has an entry for each object which has been referenced recently on that machine. In addition, commonly-referenced objects of the Cedar system are added to the machine version map as part of each Cedar release.

Since the version maps are hints, a version map entry for an object does not guarantee that the file is actually present on the file server, Therefore each successful probe to the version map delays the discovery of a missing file. For example, the fact that a source file does not exist may not be discovered until the compilation phase, when the Modeller tries to compile it. This means that the Modeller must be robust in the face of such errors. The release process, however, guarantees that the files are present as long as the release remains active.

5.2 Moving files

The Modeller was originally implemented before the Cedar facilities which provide network-wide naming for files. Consequently, it includes procedures for transferring files automatically between a remote machine and the lo­cal machine on which compilations are done and programs are loaded. In addition, the Modeller records (in the local machine's file type table) whether a file has been edited and not saved on a remote file server. A StoreBack button stores all such changed files on the proper remote servers. Thus the Modeller can provide a substitute for uniform ac­cess to files throughout a network, at least for files which represent objects in a model.

6. Status and plans

The system described above is not yet integrated into Cedar; we expect to complete it over the next year. Although some users are using the Modeller to compile their systems, most use manual techniques. The existing Modeller has been used by five or six programmers over the last year; two have used it heavily. The debugger inter­face, .modelBinary files, and Release are not yet imple­mented.

Databases are naturally suited to storing modules and dependency relationships between modules, as well as ob­ject types, projections, and version maps. When this


research was started there was no database system in Cedar that could handle the amount of data involved. We envision many programs that process data about modules in systems, such as sophisticated browsers and cross-reference tools like Interlisp's MasterScope [9] or PIE's Browser [4]. Query facilities of the database system could easily be used to answer questions about programs that re­quire specialized analysis programs if no database is used, such as "Who depends on module X?"

Acknowledgements

System modelling began with ideas developed jointly with Charles Simonyi, and worked out in detail by Rich Johnsson and John Wick in the Mesa Binder. They evolved further in a working group which included Bob Ayers, Phil Karlton, Tom Malloy, Ed Satterthwaite and John Wick, and in later discussions with Andrew Birrell and Jim Horning. Release was originally Roy Levin's idea. Ed Satterthwaite is the implementor of the SML evaluator.

References

[1]Cristofor, E., et al.. Source control + tools   stable systems. Proc.
4th Computer Software and Applications Conf.', Oct. 1980, 527-532.

[2]Deutsch, L.P., and Taft. E.A. (eds.), Requirements for an Experimental Programming Environment. csi-80-10, Xerox PARC, 1980.

[3]Feldman, S.I. Make— A program for maintaining computer programs. Software— Practice and Experience, 9, 4, April 1979.

[4]Goldstein, I.P., and Bobrow, D.G. A layered approach to software design. cst.-80-5, Xerox PARC, 1980..

151 Habermann, A.N., et al., The Second Compendium of Gandalf
Documentation. Computer Science Dept., CM U, May 1982.

[6]Lampson, B.W. and Schmidt, E.E. Practical use of a polymorphic applicative language. Proc. 10th Symp.Principles of Programming Languages, Austin, Texas, Jan. 1983.

[7]Mitchell, J.G. et. al. Mesa Language Manual. csi.-79-3, Xerox PARC, May 1981.

[8]Schmidt, E., Controlling Large Software Development in a Distributed Environment. PhD Thesis, nics Dept., Univ. of Calif. Berkeley, Dec. 82 and csi782-7, Xerox PARC, Dec. 1982.

[9]'I'citelman, W. and Masinter, I.. The Interlisp programming environ­ment. Computer 14, 4, April 1981, 25-34.

Appendix: A real example

This model describes the BringOver program, which is a substantial component in the Cedar system. We present the model with its environment aggregated into separate models, and with defaults for all the parameters.

There are seven implementation modules within this model (CWFImpI, ComParselmpl, SubrImpl, STPSubrlmpl, DFSubrImpl, DFParserImpl, BringOverImpl). All the rest are interfaces.


First we define the two environment models. One is a big binding for the system interfaces on which BringOver and many other parts of Cedar depend. The other is a declara­tion for the instances of these interfaces. This declaration is rather repetitive, but it is needed to provide the proper names for defaulting the instance arguments of the BringOver models. It might be possible to avoid this declaration by passing the entire interface binding, and a corresponding binding for the instances, as two big argu­ments to the client modules. Cedar currently does not per­mit this, however, and we do not show it here.

System.model

[ Ascii — @Ascii.cedars[]; CIFS @CIFS.cedar*[];

ConvenUnsafe @ConvertUnsafe.cedan;

Date — @Date.cedarl:

DCSFlleTypes @DCSFileTypes.cedarl];

Directory — @Directory.cedar*[J;

Environment — @Environment.cedar*[];

Exec — @Exec.cedar*[]; File — @File.cedarS

FileStream @FileStream.cedar*O;

Heap — @Heap.cedar*[1; Inline @Inline.cedar*O; KernelFile @KernelFile.cedar*[];

LongString @LongString.cedar*[];

NameAndPasswordOps @NameAndPasswordOps.cedar*[];

Process — @Process.cedarS Rope — @Rope.cedarl];

RopeInline @Ropelnline.cedar*[];

Runtime — @ Runtime.cedae[];

Segments — @Segments.cedan;

Space — eSpace.cedar*[]; Storage — @Storage.cedarl; STP @STP.cedar*[]; STPOps @STPOps.cedar*[];

Stream - @Stream.cedar*[]; String — OPString.cedar*[]; • System — @System.cedar*[];

SystemInternal aeSystemInternaLcedar*n;

Time — @Time.cedar*[];

Transaction — @Transaction.cedar*O;

TTY @T7'Y.cedar*[];

UserTerminal @UserTerminal.cedan]

SystemInstancesDecl.model

LET @System.model IN

[CIFSImpl: CIFS,

Con vertUnsafelmpl: ConvertUnsafe,

-- 23 declarations are omitted for brevity-- TTY Impl: TTY,

UserTerminalImpt UserTerminal]

We also need instances for the system interfaces. We can get them from the following model; its type is @SystemInstancesDedmodel.


SystemInstances.model

LET Interfaces@System.model IN
[C1FSImpI: CIFS CIFSImpLcedarS

ConvertUnsafeImpl: ConvenUnsafe ConvertUnsafelmpLcedar*J], Datelmpl: Date — DateImpLcedar*D, -- 23 bindings are omitted for brevity-- 7717mpl: TTY        77'YlmpLcedarl],
UserTerminalImpl: UserTerminal UserTermlnallmpicedarsg]

The models above are part of the working environment of a Cedar programmer; they are constructed once, as part of building the Cedar system.

Now we can write the model for BringOver. It picks up System.model and SystemInstancesDedmodel, and then gives a single binding of BringOverProc to a function which takes the instances as an argument, and returns two interfaces and an instance of each. The body of the function has

one LET to make all the system interface and instance names directly accessible for defaulting;

a second LEI' to bind all the internal interfaces and in­stances of BringOver,

a binding to construct the two interfaces and two in­stances which are the result of applying BringOverProc.

BringOver.model

LET [Interfaces@System.model, InstancesDerl@SystemInstancesDeclmodel IN [BringOverProc             [Instances: InstancesDecIf

[BringOver. INTERFACE, BringOverlmpl: BringOver,

BringOverCall: INTERFACE, BringOverCalllmpl: BringOverCall] IN

--Make the system interface and instance names accessible

LET Interfaces+ Instances IN

LET [ -- These arc the internal interfaces and instances

CWF @CWF.cedar*D;;

CWFImpI @CWFImpl..cedar*[];; ComParse C.1),ComParse.cedarl];

  ComParselmpl     @ComParselmpLcedar*O;
Subr @Subrxedar*[];

Subrlmpl @SubrImpLcedar*[];

STPSubr @STPSubr.cedarl;

    STPSubrImpl     @STPSubrImpLcedar*[];
DFSubr @DFSubr.cedar*[];

DFUser @DFUser.cedar*[];

         DFSubrImplA   @DFSubrImpLcedar*[];

         DFSubrImplB   @DFParserImpLcedarl;

DFSubrImpl DFSubrImpl+ DFSubrImplB

IN -- These are the exported interfaces and instances BringOver @BringOver.cedarS

       BringOverCall    @BringOverCall.cedan;

[BringOverlmpl: BringOver, BringOverCallImpl: BringOverCallj @BringOverImpLcedar*[]]]

Using BringOverProc, we can compute the exported inter­faces and instances of BringOver.

[BringOver, BringOverlmpl, BringOverCall, BringOverCallImA — BringOverProdeSystemInstances.model